Make sure to turn on CreateAssetAsync beta in file -> beta features in studio in order to publish assets!
Blender Bridge uses websockets and live-syncs meshes, textures, and armatures from your blender scene to roblox. You can then upload everything in bulk if you want, which places a clone of the scene and swaps out all the contents with the new assets.
No OpenCloud API Key Needed!
BlenderBridgePreview.mp4
RobloxStudioBeta_rfI7hji1uC.mp4
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Roblox-side links objects that have the same mesh geometry or texture etc into one object to upload and share the assetids
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Blender-side saves assetid metadata under object properties, meaning if you update a mesh you can upload in roblox again as a new version via CreateAssetVersionAsync, instead of a new asset
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Should support meshes, texture, armature, and animations
Please report any issues or feedback!
- Grab the latest release from https://github.com/TylerAtStarboard/Roblox-BlenderBridge/releases
- Extract the folder to your PC
- Go to blender -> edit -> preferences, click the top right dropdown arrow, install from disk , then choose blender_bridge.zip
- Drag BlenderBridge.rbxmx into studio. Right click. Save/Export -> Save As Local Plugin
- Open the plugin widget with the plugin toolbar button